SPHERE FRONTIER / practice board / simulator

Interactive Dashboard

Choose a sphere. Pick a direction. Play Intro first, then start a practical or solo logic race.

Filter Directions

How To Use

  • Start with Play Intro โ€” one metaphor, 30 seconds.
  • Then Launch Mission for mode, deliverable, and checklist.
  • Fork when exploring. Open a PR when the output improves the shared surface.
Open Docs Quest Viewer

Direction Map

These are your practical specialties across the hub. The 14-direction logic stays intact, now grouped under S / E / T plus bridge lanes.

Interactive Mission Lab

Play Intro is the 30-second entry map. Launch Mission is the practice engine: mode, deliverable, checklist, and twist.

๐ŸŽฎ Play (30 ัะตะบ) โ†’ ๐Ÿ“‹ Brief (ั‰ะพ ั€ะพะฑะธั‚ะธ) โ†’ ๐Ÿ” Spot Check (ั‰ะพ ะฝะต ั‚ะฐะบ) โ†’ Launch Mission

What Changes Here

  • Play Intro gives one clear picture before any heavy task list.
  • One direction becomes one active mission instead of a passive reading list.
  • Your checkpoints and notes are saved locally in the browser.
  • A random twist keeps the task from feeling flat.

Solo Logic Race Simulator

Pick the horse you think will win based on the task card. Then run the race and see what happens. This is the first playful prototype.

Race Track

Why this simulator exists

It gives the hub a playful "think before you click" layer. Later, each direction can get its own set of logic cards, scenarios, and domain-flavored board mechanics.

Future upgrades

  • Direction-specific card packs
  • Co-op mode for two players
  • Career and MVP scenario branches
  • Save progress and challenge history